Guardrail Near Miss · Wet Mountain Road
A Seedance 2.5 practical-stunt-style sequence moves from a wet-road skid to a quiet stop. Customize the car and mountain road while preserving its five beats.
The creator’s original prompt
[Global Setting] 30-second cinematic sequence, 16:9, 4K, photoreal, raw practical car stunt realism. A narrow mountain road at dusk, wet asphalt after rain, a steep cliff with a metal guardrail on one side, a rock wall on the other. Mist drifts over the road. A dark green vintage sports car. Driver never visible, focus only on the car. No explosion, no CGI look, no text on screen. [0–2s] Handheld roadside camera. The car comes downhill too fast toward a sharp corner, headlights cutting through the mist, tires hissing on the wet road. [2–8s] The rear wheels lose grip. The car slides sideways toward the cliff edge, gravel shooting from the tires, water spraying. [8–15s] The camera follows, handheld. The car counter-steers, front wheels turning hard. The front bumper scrapes along the guardrail, sparks and metal screeching, the cliff drop just beyond. [15–22s] At the last second, the tires bite. The car snaps back, slides across the road and stops sideways, blocking both lanes. [22–30s] Stillness. Engine idling. Steam rises slowly from the hood. Behind the car, fog drifts up from the cliff. Hold. [Camera] Handheld roadside angle, slightly shaky, real and reactive, steady at the end. No cuts. [Audio] Engine revving, tires hissing, screeching skid, gravel spraying, metal scraping the guardrail, then sudden quiet: engine idling, ticking hot metal, dripping water, wind. [Consistency] Same car, same road, same dusk light. Realistic weight, physics and damage.View the creator’s prompt post
Adapted prompt for remixing STUDIO EDIT
Shortened from the original for the studio, with replaceable details.
Create a 30-second photoreal practical-car-stunt-style sequence in 16:9. Vehicle: {{car}}. Location: {{road}}. Mist drifts over the road. The driver is never visible; focus only on the car. Maintain the same car, road and dusk light, with believable weight, traction and damage.
0-2s: From a handheld roadside camera, the car comes downhill too fast toward a sharp corner. Its headlights cut through mist and tires hiss on wet asphalt.
2-8s: Rear wheels lose grip and the car slides sideways toward the cliff edge. Gravel shoots from the tires and water sprays.
8-15s: The roadside camera reactively follows. The car counter-steers with front wheels turned hard. Its front bumper scrapes along the guardrail with sparks and metal screeching; the cliff lies just beyond.
15-22s: At the last second the tires regain traction. The car snaps back, slides across the road and stops sideways across both lanes.
22-30s: Hold still. Engine idles; steam slowly rises from the hood, and fog drifts upward from the cliff behind it.
One continuous roadside shot, slightly shaky and reactive, steady at the end. Audio: revving engine, hissing tires, skidding, spraying gravel and scraping metal, followed by idling, ticking hot metal, dripping water and wind. No explosion, CGI look, visible driver or on-screen text.Bring your materials
作者明确标注原作使用 Seedance 2.5,本模板继续使用 Seedance 2.5。原词明确要求 30 秒、16:9 和 4K,保留其时长与画幅;4K 仅是原提示词中的文字要求,不能视为已核实的生成规格。主帖另声明 1080 P;FxTwitter 媒体元数据报 1920×1080、30.08 秒,当前公开嵌入地址为 1280×720 变体;这些信息均不证明 4K 输出。本站推荐 720p 并开启原生音频来执行原词声音设计,二者不是经核实的原作设置。公开主帖与完整提示词均未要求上传参考图、首尾帧或参考视频;本适配采用文生视频,无需上传素材,但不据此宣称已核实作者实际输入。原词逐字保留,适配词单独加入变量;未在本站实测。
Original post record
How close is too close? About this close. 30 seconds. A wet mountain road. A cliff. A guardrail. And a car that almost didn't make it. 🚗💨 Prompt first comment 👇 Made in @dreamina_ai with Seedance 2.5 1080 P #DreaminaCPP #DreaminaAI 1/2
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