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The Chairs Turn · Bodycam Horror

A Seedance 2.5 found-footage scene enters an abandoned lab, flashes into its past, and reveals rows of chairs turning together. Customize the facility and chairs.

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The creator’s original prompt

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[Global Setting] 30-second found footage horror, 16:9, 4K. Police bodycam POV: wide-angle fisheye lens, shaky handheld movement, flashlight glare and bloom overexposing the image. Officers in generic dark uniforms, no insignia, no logos. An abandoned underground research facility. No text, no timestamp on screen.

[0–2s] Bodycam POV entering a dark concrete corridor. Flashlight beams sweep over broken glass, torn plastic curtains, faded warning signs. A second officer ahead, flashlight raised.

[2–5s] The image glitches. For one second, the same corridor appears brightly lit and full of people in white lab coats walking past, years earlier. The footage snaps back to the dark present.

[5–14s] The officers continue slowly down the corridor, flashlights shaking. At the end, a heavy steel containment door slowly opens by itself.

[14–22s] The bodycam enters the room. It is empty except for hundreds of identical old chairs in perfect rows, all facing one blank white wall.

[22–27s] The audio distorts into a deep mechanical hum.

[27–30s] All the chairs turn at once to face the officer, with a single loud scrape. The bodycam freezes on the frame, then black.

[Camera] First-person bodycam only. Shaky, realistic, chest height. No cuts except glitches.

[Audio] Radio static and muffled police radio chatter, heavy breathing, footsteps on glass, creaking metal door, then a deep mechanical hum, one massive chair scrape, then silence.

[Consistency] Same corridor, same officers, same room.
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Adapted prompt for remixing STUDIO EDIT

Shortened from the original for the studio, with replaceable details.

Create a 30-second found-footage horror sequence in 16:9. Police chest-mounted bodycam POV inside {{facility}}: wide-angle fisheye, shaky realistic movement, flashlight glare and overexposed bloom. Officers wear generic dark uniforms without insignia or logos. Keep the same corridor, officers and containment room. No on-screen text or timestamp.
0-2s: Enter a dark concrete corridor. Flashlights sweep broken glass, torn plastic curtains and faded warning signs. A second officer walks ahead with a raised flashlight.
2-5s: The image glitches. For one second the same corridor is brightly lit and busy with people in white lab coats, as if years earlier. Snap back to the dark present.
5-14s: The officers move slowly forward with shaking flashlights. At the end, a heavy steel containment door slowly opens by itself.
14-22s: Enter a room containing only {{chairs}} in perfect rows, all facing one blank white wall.
22-27s: The audio distorts into a deep mechanical hum. Sustain the stillness and anticipation.
27-30s: Every chair turns at once to face the officer with a single loud scrape. Freeze the bodycam frame, then cut to black.
First-person bodycam throughout, no cuts except the glitch and final blackout. Audio: radio static and muffled police chatter, heavy breathing, footsteps on glass, creaking door, mechanical hum, one huge chair scrape, then silence.
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作者明确标注原作使用 Seedance 2.5,本模板继续使用 Seedance 2.5。原词明确要求 30 秒、16:9 和 4K,保留其时长与画幅;4K 仅是原提示词中的文字要求,不能视为已核实的生成规格。主帖另声明 1080 P;FxTwitter 媒体元数据报 1920×1080、30.08 秒,当前公开嵌入地址为 1280×720 变体;这些信息均不证明 4K 输出。本站推荐 720p 并开启原生音频来执行原词声音设计,二者不是经核实的原作设置。公开主帖与完整提示词均未要求上传参考图、首尾帧或参考视频;本适配采用文生视频,无需上传素材,但不据此宣称已核实作者实际输入。原词逐字保留,适配词单独加入变量;未在本站实测。

Original post record

Why would anyone put hundreds of chairs facing a blank wall? And why do they all turn around when you walk in? 30 seconds. Bodycam. Abandoned lab. 🔦🪑 Prompt first comment 👇 Made in @dreamina_ai with Seedance 2.5 1080 P #DreaminaCPP #DreaminaAI 1/2

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